Seek adventure in the lovely Airborne Archipelago alongside your Temtem squad. Catch every Temtem and battle tamers around the world.
Latest Updates from Our Project:
Hop into Early Access on PS5!
over 5 years ago
– Fri, Oct 30, 2020 at 10:54:22 AM
Hey Tamers!
You might have already heard from others, but we have very exciting news to share, because we're dipping our feet into consoles a bit sooner than expected!
Temtem will be coming to PS5 in Early Access, as early as December 8! Preorders are now open, so go grab your copyand start experiencing Temtem on console this very year.
Pre-ordering Temtem now will grant you an exclusive in-game title, cool PSN avatars, and, of course, a ticket to the Early Access. Plus, it's cheaper! Check out this handy chart for all the details:
This is our first time attempting to manage a live game on consoles, and as such, we had to start somewhere and learn little by little. While we'd like to reach everyone, we need to truly take in what it means to publish patches in more than one platform at the same time, synchronize them, and keep an eye on both. Trying to do this with more than a couple of platforms would be too daunting from the get-go, but starting with one is manageable and will help us be prepared for the future. So we're starting right here.
With this announcement, we've also revealed a lot of details that had been asked about often, such as the final price of Temtem after it launches: it will be $44.99 for Standard, and $64.99 for Deluxe. Deluxe versions will include cosmetic goodies, such as the PS5 one, which is...
We are both excited and scared, but we still want console players to bring in their voices, feedback and opinions, and help shape Temtem into the best game it can be. Read the whole post on Sony’s blog right here.
Will you join us on this new and thrilling journey?
A word for our Backers
We wanted to share some special words here, in our Kickstarter, because we understand this might feel like a betrayal to our Backers on other platforms, and for that, we apologize. We are super eager for all our console Backers to try Temtem as soon as possible, but as we said up there, this is a huge task and we need to know how much we can chew before we bite. We hope this experience will help us learn and improve, and that it will make launching on the rest of the platforms a bit smoother.
As we've said in the past, if you had PS4 selected as your desired console, you can write to us at [email protected] and change it to any of the other platforms available, including PC. We recommend doing this before Early Access begins for PS5!
Temtem's bread and butter: economy changes are here.
over 5 years ago
– Wed, Oct 28, 2020 at 04:37:59 AM
Hello, tamers!
Today we're releasing a new patch, and a very special one it is! Most of the features included in this patch are either suggested directly by you, the community, or generated based on current problems/feedback the community has. This patch was not originally planned on our roadmap and while working on this patch right now has an impact on our planning and the rest of the planned patches, we believe it's important to improve the quality of the current version of the game without having to wait for the game to be fully finished.
The big focus of this patch is the economy. Up until now tamers only had two options if they wanted to generate pansuns: releasing Tems and getting a reward from the FreeTem! organization or winning ranked competitive matches. With this patch, we're introducing two new weekly activities and a daily one, all of which are a source for pansuns and several new items that are debuting in this patch too.
We're also doing changes to the luma Temtem economy, introducing a new active way to hunt for lumas which allow tamers to chain encounters and improve their chances at finding one of these rare Tem variations.
Fishing at Nuru Lodge and a new, very special, Temtem
Yes, you've read that right. Players can now get a Fishing Rod at the Nuru Lodge in Kisiwa and it can be used in any water area which previously had a spawn zone.
Fishing has been one of the most requested features since Temtem launched, but we were very hesitant to include it. The main problem we had with fishing was related to the diversity of Temtem that appear on each island. Since islands are so huge and the amount of Tems we can do is very limited, sometimes we're pretty low in terms of diversity for a specific area. Normally, while fishing in other games, players would expect to find new specimens they can't find in any other way, however, that would reduce even further the diversity, so we took another route.
In order to make a meaningful fishing mechanic, we're introducing a new Temtem in this patch: Koish.
Koish is a very unique Water Temtem that features 12 subspecies including one for each Temtem type (Water/Fire, Water/Nature, and so on). Additionally, apart from the 12 different subspecies, Koish also presents a set of unique mutations in each individual Temtem which generates over 10.000 different unique combinations. And why should you care about that? Well, because that is directly related to the first of the new weekly activities.
For this activity, the Nuru Lodge will only present one of the Koish 12 subspecies during that week and players will be asked to find a specific Koish specimen from that subspecies and they'll need to comb the Nuru Lodge lake each week to find it. Players will only be able to do so using their new fishing rod since the lake is not surfable, so they will need to learn the ropes and be one with their rod.
Dojo Leader rematches
The second weekly activity we're introducing, which was also heavily requested by the community, is Dojo Leader rematches.
Each week, players will get the chance to re-match each of the dojo leaders they've already beaten during the campaign. The leaders will feature new team configurations from week to week, and the battles will use the competitive ruleset (including pick and bans!) with Temtem scaled to the player's tamer cap. Get ready for a challenge!
Defeating the leaders will net you a good amount of pansuns based on how many tries you've needed to defeat them. Also, the first three Dojo Leaders defeated during the week will reward players with a Temtem Radar! (more on this later).
Delivering packages at the Postal Service
The last new activity is a daily one. The Postal Service at Uhuru has opened their doors and they're swamped with a new line of work they've started doing recently. They're in need of helping hands from Tamers who are up to delivering these packages to NPCs all around the Archipelago.
Each day players can get up to three packages they'll need to deliver before the day is over. Do the job and get a reward. It's simple, ain't it?
A new way to handle rewards
And talking about rewards, we want to introduce the concept of Loot Pools, the new reward system we've designed for these new periodic activities as well as for future ones.
Instead of having a predetermined set of rewards each period (like the ones in the FreeTem! activity), rewards will be granted randomly from a bigger pool. Each activity has its own configuration of how much pansuns players will earn, which and how many items players will obtain, and the probabilities for each of those rewards.
We hope loot pools will bring more variety to the rewards for activities and make them a bit more exciting. We'll be on the lookout checking the rates and making sure the rewards are good enough for all the activities.
Chain your way to lumas
Introducing Temtem radars. Radars are a new item type focused on chaining encounters to get increased Luma chances and Tems with better SVs. Each Temtem radar will help players track a specific evolutionary line in their natural habitats. While the radar is active, some Temtem will spawn in the overworld near their spawn zones, and approaching them will trigger a radar encounter.
Defeating or capturing a Temtem in a radar encounter will increase the chain. But running away from one of them or defeating/capturing a Temtem outside a radar encounter will break the chain and it can even break the whole radar if there's any bonus active.
After the chain reaches 50 encounters, Temtem in the special encounters will start appearing with a minimum SV value of 10. 100 encounters and the minimum SV value will be 20. Reach 200 encounters and things start to get spicy – the Luma chance for those Temtem will be multiplied by 5. Reach 300 and the multiplier will be 10!
However, radars are limited to 400 encounters, after which the radar will break and players will need to acquire a new one. Defeating Dojo Leaders in their rematches will grant players new Temtem radars, up to three each week. Each Dojo Leader will have a different set of radars they can give you, matching Temtem types with their Dojo type specialty.
Wishing wells, a bunch of new items, and more
Remember the three wells at the Tasa Desert? Well, we've decided to give them some use. Find a WishYouWell coin, throw it into a well, make your wish, and get something in return! From small amounts of pansuns or fruits to pheromones or even some cosmetics. Who knew so much can fit at the bottom of an isolated well?
And of course, having wells only on Kisiwa wouldn't be fair to the other islands right? So we revisited them and included a well in each current island in the game. Make sure to visit them all since rewards are different depending on your location!
But WishYouWell coins are not the only new item in this update. In addition to them, we're adding Egg Technique Courses, a new Telomere Hack for swapping a Temtem's trait, tickets for the Pro Incubators located in the Breeding Center, and Pheromones, which will increase the chances of encountering a specific Temtem species in the wild.
We could be talking all day about these new items and the rest of the stuff included like the Quest Diary (yes, finally), the list of improvements, or the never-ending list of bug fixes. But that's a job for the complete patch notes which we recommend you to read right now. Or just hop into the game and discover all this by yourself!
Presenting two breeder Temtem, and the first-ever breeder routes
over 5 years ago
– Fri, Oct 09, 2020 at 01:05:27 AM
With the release of version 0.6.9 (nice), we’ve launched into the world two new and very exciting things: the latest breeder tem, and two breeder routes, the first two we’ve done. We’re also taking this chance to talk about a previously released breeder tem.
Platypet
As I’m sure you already know, for the highest tier’s reward we gave some players the chance to create their own Temtem, just the way they wanted. Zephyruff and its evolutionary line were first. In PokeNinja‘s case, however, the ideal temtem he had in mind already existed.
When we reached out to PokeNinja, who was in fact, our first breeder, he let us know right away he had his sights set on a fakemon that had been making the rounds some years prior. PokeNinja’s son was in love with the little guy, and it had to be him. Together with PokeNinja, we reached out to the original creator of Platypet, Leopoldo Spagna, known online as 50shadesofHeliolisk, who had created the famous concept art sheet for Platypet back in 2018. He had created the designs for Platox and Platimous as well.
After reaching a successful agreement with Spagna, we purchased the rights for the design of Platypet and its evo line. It was PokeNinja himself who named them all, and teased them on his Twitter. We worked to make sure Platypet and its line fit in seamlessly with the rest of tems. In this case, though, we didn’t present a myriad of concepts, but a single one for each evolutionary stage, that went straight to our 3D artists. Behold, the full trio:
PokeNinja chose its typing, Toxic/Water, and decided on the pink luma color after having his community vote on it. We wrote Platy’s lore as a superstar, et voilà!
As for his route, the Barafu Glacier, PokeNinja consulted his peers and came to us with the idea of a frozen cave with interactive elements, which ended up being a musical puzzle. The NPC at the end of the route, Peyton, is named and takes after his own son, and is, of course, accompanied by a luma Platypet.
Momo
Momo is the most recent addition to the game, and one we’ve kept zealously hidden until its official reveal.
Kyle, its breeder, told us he was a big fan of Siberian Huskies, and as such, wanted one in Temtem. He came to us with a clear idea, and although we iterated a bit on the concept at first, it was fast, and already pretty close to what ended up being the final design.
When it came to naming the new tem, or choosing its luma coloration, Kyle gave us complete freedom, so we chose our final boss as an inspiration: Momo, Guillermo “YaW” Andrades’ Shiba Inu that sometimes drops by the office to keep everyone in check.
After making sure Kyle was fine with it, we had name, luma color, and gender ratio. Thus #099 was on her way to steal everyone’s hearts.
Kyle’s route, the Kilima Range, was at first a bit of a challenge because we originally hadn’t considered snow in the Archipelago. We weren’t sure how it would fit in, because with all islands being close to the Pansun, there is none that displayed snow or ice. He was, however, sure he wanted a snowy route, and it occurred to us that the peaks of the highest mountains in Kisiwa could be a place where snow fell and lasted, and stuck with that idea. The results are good and it doesn’t stand out in the Archipelagic lore, so we feel like it all worked out in the end. He gave us a lot of creative freedom on this issue as well, so we decided to have the route revolve around its breeder tem, Momo, and create a lore-filled snowy mountaintop. We even included a canid-shaped patch of grass for Momo!
This is all we have for now. Hope you’ve enjoyed knowing a bit more about these routes and tems as much as we’ve enjoyed designing them with our Backers. There aren’t many breeder Temtem left now, are you excited?
Our house, in the middle of the street: Housing, Kilima Peaks, and more!
over 5 years ago
– Tue, Sep 22, 2020 at 02:01:08 AM
Hello, tamers!
Cutting it close for Summer, the long-awaited housing patch is finally here. As previously mentioned, this update is part of the Kisiwa cycle, with one more patch still to arrive, filled with exciting, unexpected content.
What's new?
Let's start with the most anticipated and awaited feature of this patch, housing. Let's dive right in, there's a lot to unpack here!
Starting on this patch, players will be able to obtain their own home in Atoll Row. Salamasina, the realtor for the neighborhood, has arrived at Coral Plaza and is waiting for new peeps eager to move in. As usual and since this is only the first iteration on this new feature, Housing serves a limited cosmetic and social function at this moment. Decorate your house and have your friends over, or go take a stroll along Atoll Row and see who's home.
Instead of having an instantiated housing system, where players would travel to their house and wouldn't be able to walk between all houses in the game, Atoll Row is an endless array of neighborhoods. You can walk the infinity of Atoll Row if so you wish, and take a peek into every house you find on the way. Every single player house in the game is in here, all connected together and without any loadings or waiting times.
But if you don't feel like walking, you can also travel straight to any house or neighborhood you want to using the pneumo-tube which will also allow you to travel directly to your friends' homes or to any address you want to.
Dust off your interior decoration skills because the home decor business is booming, and furniture shops all over the Archipelago have opened their doors. As with clothing, every shop has its own theme, so make sure you check them all.
Welcome to Kilima Peaks, population 51.201
In this patch, we're also including access to two new areas in Kisiwa. Both areas sit at the top of the Kilima Range so make sure to grab some warmth.
Riding the cable car on the Nuru Lodge area will take you to the snowy peaks of the Kilima Range where players will be able to explore a whole new route and also reach the Barafu Glacier, home of Musa's favorite Temtem: Yowlar.
Apart from Yowlar, there's another Temtem debuting in this patch and obtainable in the Kilima Peaks: Momo. The precious husky-like Temtem that appeared on Kisiwa's promotional image and everyone fell in love with. Momo is also one the Tems designed in collaboration with one of our biggest Kickstarter backers (aka Breeders). Both Kilima Peaks and Barafu Glacier are also routes designed with the help of Breeders, but that's something to discuss about in a future post.
And more!
This content update includes a few other changes too: it is now possible to navigate all UIs with the mouse only (the plan is to reach a point where playing Temtem with mouse alone is entirely possible) and we've expanded the Breeding Center which is now much bigger and better equipped.
We've also spent some time revisiting the current competitive balance. Like we've said in the past, we're not yet entirely focused on balancing but from time to time we like to spend some time revisiting it and making some tweaks. Most of these changes have been inspired by community feedback and data reported by our analytics, we hope they bring more variety to the current meta (or change it entirely!).
Embracing Next-Gen
over 5 years ago
– Fri, Aug 07, 2020 at 01:37:15 AM
Tamers,
As we announced today during Sony’s State of Play event, Temtem is looking towards the future and will be releasing on the PS5.
While we’re super excited to share this news, we are aware that this announcement is going to raise some questions about our plans with the past/current-gen and other platforms. Let’s talk about it.
What platforms will the game be launching on and when?
In addition to PC, Temtem will be coming to all next-gen console systems, including PS5, Xbox Series X, and Nintendo Switch.
As we talked about in our roadmap, the console versions are planned to launch along with the 1.0 version when the Early Access ends in 2021.
So, what about PS4 and Xbox One?
Temtem is dropping its support for PS4 and Xbox One, so it won’t be releasing on those platforms.
This hasn’t been an easy decision, we understand many of our backers supported us with the intent of playing on their current systems and we always try to put our backers first. As the next-gen approaches and as Temtem keeps growing we made the decision to fully focus our efforts on bringing the best possible game experience to players on the newest hardware.
With that in mind, we are offering our backers the option to upgrade to a PS5 or Xbox Series X copy or get a refund on their copy. More on that later.
Why?
Back when we started the Kickstarter there wasn’t any info on next-gen consoles and our intention was to release the game on the current platforms. But game development is a hard thing to do and there are many many things changing over time when you develop a game as big as Temtem.
Our initial idea was to fully release Temtem in May 2020 but we ended up growing our idea for the game and increasing its content and quality. Now we’re looking at a 2021 release date and even larger plans for the post-release support. Things change, so we need to adapt to those changes and make decisions accordingly.
Each additional platform we support adds a new layer of complexity when releasing new patches and content. Each platform requires specific QA testing in that platform, specific guidelines to comply, and additional review times from platform holders. That sums up to a lot of precious time lost in just managing updates instead of developing them. So deciding which platforms we support is a key decision to keep our times.
I’m a PS4/Xbox One backer, what are my options?
We are offering our backers the option to upgrade to a PS5 or Xbox Series X copy without any additional cost, or get a refund on their copy. Backers can also pick a different platform if they want (PC / Nintendo Switch).
This is available for all Kickstarter backers and for backers who purchased the Deluxe Edition on BackerKit.
Whether you want to change your platform or you want a refund, you’ll need to write us to [email protected]