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Temtem - Massively multiplayer creature-collection adventure

Created by Crema

Seek adventure in the lovely Airborne Archipelago alongside your Temtem squad. Catch every Temtem and battle tamers around the world.

Latest Updates from Our Project:

The Sound of the Islands 🎵
almost 8 years ago – Tue, Jun 12, 2018 at 10:13:18 PM

Today we’re inviting our music composer Damian to write this Kickstarter update. He’s the one in charge of the awesome tracks you can hear in the trailer and the campaign, and he’s also the one in charge of creating every bit of sound you’ll hear in Temtem.

Bringing life to the Archipelago

Hi folks! This is Damian Sanchez, music composer and interactive audio creator. And that picture below is Sonotrigger Studio, from which all the audio in Temtem will come. I’m really happy to have the chance to write today’s update and talk to you guys about our vision and expectations for the audio in Temtem.

As all of you already know, the visuals in Temtem are stunning. Each floating island has its own finely detailed ambiance, and so too will the audio. One of the main challenges of the audio work will be bringing life to all those little sound details that will really make you feel like you’re there.

Rich positional sound landscapes

We could just have a stereo (two-channel audio) ambient track that covers all the sounds coming from a given scene. That would work just fine, but it isn’t enough for what we want to achieve.

We’re going to build rich positional audio spaces where the overall ambience will be generated by tons of little sounds and details coming from the scenario props (trees, waves, buildings, wind zones, etc), with randomly simulated wildlife and, if technology allows, “crowd simulation,” to make places with more players sound busier than more quiet areas in which you are the only Tamer. 

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Unique creatures

Temtem are one of the other pillars of the audio work. Each of us will fall in love with one of these extraordinary creatures; some for the powers or skills they have, some because of how cute or cool they look, and, I hope, some just because they love how they sound. The plan is to make a quite charismatic set of “voice” reactions for each Temtem so they will each sound like their own unique personality.

Can you mentally identify 141+ people you know by only their voice? Well, there’s the challenge! With real animal/insect sources, plus some human-recorded voice effects on top and a little bit of audio processing magic, we’ve obtained some quite nice results for a few Temtem so far, don’t you think?

On the music side, we’ve really worked hard to show you what the overall style will be in this Kickstarter. “Temtem Overture” (the exclusive music track revealed) and its variation for the campaign trailer contain the ideas and the feeling that the whole soundtrack is expected to have. I’m working with a very classical orchestral palette with the goal of creating melodies and textures focused on sounding “adventurous and cute.”

We hate “plain” loops

What makes video games different from other arts is the interactivity. So why use linear looping music in a non-linear interactive experience? The music in Temtem will be, as often as possible, adaptive and interactive. I want the players to feel how the music evolves depending on the environment, whether they choose to explore the world by day or by night.

We’ll do our best to avoid ear fatigue and music repetition as much as possible by building complex pseudo-generative music systems for those places in which the melodies will allow it.

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Quality is not negotiable

Believe it or not, all the music you’ve heard so far is performed by virtual instruments, and we are quite confident we’re reaching the high-quality standards a project like this deserves. Although there isn’t a big recording session scheduled yet, we plan to have live performers on some of the tracks to bring more “humanity” to the music. But so far it’s all been production work within the sequencer.

Here you have a little playlist with some of my music highlights, including some tracks from Immortal Redneck, my previous interactive work for Crema.


So these are my thoughts and expectations about the audio for Temtem. I hope this update has given you some valuable information about this part of the development. I’m committed, along with the rest of the team, to bringing you more audio-related posts to show you more about the process in the near future.

And, of course, for those joining Temtem’s Discord server, feel free to bring up some audio-related topics! I’m looking forward to chatting with you all.

On the road to Switch 🎮
almost 8 years ago – Sun, Jun 10, 2018 at 12:42:36 AM

There's no better feeling than waking up and seeing how you all managed to crush another Stretch Goal. Thanks to your awesome support Temtem will feature Mounts, another feature we're really excited to see happening.

Temtem Mounts will be obtainable in the late-game, they're not going to take up space on your squad so they'll act like an object. Also, remember that while traveling atop your Mount, you'll be able to avoid every untamed encounter so they're the best way to go between places when you don't want any distractions.

So now it's time to focus on Switch. Porting the game to Switch has been without doubts the top 1 petition from our community, even from the first teaser, so we're very eager to see it happening. We will be posting an FAQ with some questions about switch soon so stay tuned for more info!

And last, we're also opening a new Stretch Goal: a Replay System. With the Replay System, you'll be able to watch any competitive battle (yours or not) to study every battle and learn about the ranked leaders.

Projects we love

By the way, for gamers keen on old-school roguelikes RPGs, we highly recommend checking out Stoneshard's campaign — it's a fresh take on classic genre, inspired by legendary games like ADOM, Nethack, Diablo and modern masterpieces like Darkest Dungeon and The Banner Saga: http://kck.st/2wIfhiH

A closer look at our physical rewards 🐽
almost 8 years ago – Fri, Jun 08, 2018 at 08:23:48 PM

Now that we have over 650 Pigepic plushies (omg where are we going to store those 👀) we want to show you our work in progress with the physical rewards.

We're talking with several partners about making all these rewards and we've also started to make artistic impressions on how they will look, so here they are!

Please have in mind that this is a work in progress, and we're looking to improve them and make them even more awesome!

Sticker Pack

Temtem Master tier and higher - High-quality printed sticker pack (2 sheets)


Pigepic Plushie

Temtem Maniac tier and higher - Plushie of our beloved Pigepic (approx. 12in / 30cm long)

Cloth Map

Explorer tier and higher - Printed cloth map (approx. 39x27in / 100x70cm) of the Airborne Archipelago

Temtem Tamer Statue

Collector tier and higher - Large painted statue of a Temtem Tamer and Kinu (approx. 8in / 20cm)

We're also adding now the possibility to purchase Add-ons to your pledge. If you want to buy any additional physical reward or if you want to buy any reward without increasing your tier, this is the way to do it!

Please read carefully the instructions on how to purchase them.

New Mythical Temtem reached. Next stop: Mounts 🏇
almost 8 years ago – Thu, Jun 07, 2018 at 06:28:44 PM

A new day, a new Stretch Goal smashed! Thanks to your awesome support a new Mythical Temtem will be included in the game. We have really awesome plans for this Temtem and its unique map area but now it's time to focus on the next Stretch Goal planned...

Artistic representation. Subject to change.
Artistic representation. Subject to change.

Mounts!

If the Stretch Goal is reached you will be able to ride atop Temtem! Mounts are planned for the end-game and you'll have the chance to get different Temtem as your Mount. Not only they will help you to move faster, but there won't be any untamed encounters while you're riding a Mount! That way nothing will interfere between you and your destination.

This time we're not unveiling a new Stretch Goal because we want to focus right now on the Mounts and also on the Nintendo Switch version, which will be the next Stretch Goal to beat.

 "Choose a Temtem" names

Yesterday we asked you to name our new three Temtem (also chosen by you) and after tallying 700+ votes we have the final results. We're proud to announce our three new Temtem: Nessla, Ampling, and Amphatyr!


The Choose a Temtem backer mini-game has been a huge success and we're really looking forward to a new edition.

"Choose a Temtem" names poll 🗳️
almost 8 years ago – Thu, Jun 07, 2018 at 01:16:40 AM

Last Friday we created the Choose a Temtem backer mini-game, through which you selected two Temtem to appear in our game. The mini-game was a huge success! We received over 700 votes and we saw a lot of debate on our social networks.

Now that we have some winners, we're going to open a new poll in order to select their names. Make sure to read the rules in order to participate or your vote won't be counted in the total.

Rules

  • To participate in the poll, you need to post a comment in this same update.
  • Your can only vote one name for each Temtem.
  • Your can vote for the three Temtem or just one or two.
  • Your vote MUST follow the format in the next section.
  • Comments not adhering to these rules won't be counted.

Format

Your message only needs to include the votes. Copy the next three lines, replace the X with your vote and paste that in the comment section. Don't include anything else.

#1-X
#2-X
#3-X

For example if you like the names Eelyss, Thambi and Thornus your message needs to look like this:

#1-5
#2-2
#3-6


Candidates