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Temtem - Massively multiplayer creature-collection adventure

Created by Crema

Seek adventure in the lovely Airborne Archipelago alongside your Temtem squad. Catch every Temtem and battle tamers around the world.

Latest Updates from Our Project:

No Man Is An Island – The World(s) of Temtem 🗺️
almost 8 years ago – Thu, Jun 21, 2018 at 09:29:12 PM

Hi everybody! I’m Víctor Ojuel, narrative designer and writer, based in Leamington Spa (UK). I’m in charge of all the storytelling and world-building in Temtem – from the high-level narrative of the main quest to every little detail in the lore of an island, or the dialog lines of each villager you encounter.

I had worked with Crema previously in Immortal Redneck, where my mission was to communicate the personality of the titular Redneck, whose face we never see, using only voiceover lines. So when I got a call from Guillermo Andrades last summer, I knew this was going to be another blast. “We’re working on something way bigger and far more ambitious,” he said. “It doesn’t have a name yet. We’ll call it Project Monsters.”

And this is how Temtem and the Airborne Archipelago came to life.

The Archipelago is a lovingly crafted world, iterated and polished for months, from my very first sketches of the islands, to the layout of their physical landmarks and cultural outlook, as well as the design of >60 NPCs. It is a colourful, diverse world, as seen through the eyes of a young Temtem tamer going out of home for the first time. The Archipelago is a place of gentle wonders and Temtem is a tale of friendship and discovery, of freedom and personal growth.

Since many of you are curious about this charming place and its inhabitants, let’s take a closer look at it.


The Universe of Temtem

As the mantras of the Miyako sages say, reality is but one facet of the Universe. 

It is made of tightly wound Spheres, one inside the other, turning and spinning, like uncounted matryoshki of existence, eternally humming to themselves. The only known one is the Middle Sphere, where the Airborne Archipelago is located.


The Airborne Archipelago

The Archipelago is composed of six main islands, gravitationally locked in slow rotation around the flaming orb called the Pan-Sun. Blessed by its light and warmth, humans and Temtem coexist peacefully in this floating Archipelago. Nobody has ever returned from the depths of Downbelow and nothing is known for sure about the cloudy Highabove – so this is the extent of the known world.

Before the invention of airships, islands were almost completely isolated, and during those centuries very different cultures evolved on each one of the islands.


Deniz, the floating sea

In the minds of every human in the Archipelago, the name of Deniz evokes sunny vistas of white houses on rugged hillsides, descending all the way down to the glittering waters of the Sillaro. One way or another, the floating sea has marked the lives of all Denizans. From the first sea-faring merchants to the droves of modern tourists that flock to Arissola, the Denizans are a lively culture, outgoing and completely at home everywhere they might find good conversation and a challenging Temtem battle.

The sailor brotherhoods that started taming Wind and Water Temtem ages ago are still active. Although many visitors only know the shores of Briçal de Mar, it pays to take the scenic route to Zadar, visit the ruins of Windward Fort or explore the Aguamarina Caves. The town of Turquesa and Indigo Lake hold their own surprises, although nothing is always as idyllic as it might seem under the hot sun and cool breeze of Deniz…


Cipanku, misty hills and hypertech metropolis

No place has grown faster than Cipanku in the last few years. Changes have been more sudden and spectacular here than elsewhere. Once a very traditional culture with a tendency for quiet perfectionism and spiritual contemplation, the Cipanki have adapted to the times - and in fact have brought about many of those changes themselves. While northern Cipanku still holds its allure as a land of hilltop temples and tranquil rice fields, Nanto has turned into a burgeoning metropolis, driven by the innovations of their labs.

While Cipanku was once more closely associated with the Electric Temtem venerated by monks, nowadays its renown comes from their invention of Digital Temtem. These new creatures are making the impossible seem feasible and have sparked a wave of inventions that might revolutionise not just Temtem fighting, but also make airships obsolete. The Archipelago is at the threshold of a new era, and the inventive Cipanki are at the heart of it.


Omninesia, the Myrisles

Omninesian legends tell of a great volcanic eruption that shook the great Paninsula of old, breaking the mammoth island into smaller chunks and flinging them away. While Tucma and Kisiwa were the bigger ones, a scattering of smaller fragments drifted together. Their settlers called them the Myrisles, and during the foundation years they connected them with ingeniously built bridges, creating a whole new culture. The Omninesians, as they call themselves nowadays, are a reflection of that original spirit, endlessly resourceful and interested in communication and trade, always ready to make the most of their tiny but lush islands.

A prime example of this principle is The Lift, a contraption that communicates both halves of Omninesia. Except for occasional interruptions due to volcanic ash, airship traffic to Omninesia is regular and reliable. The Anak volcano is still semi-active, the one last remnant of that great primeval eruption. Within its depths, Fire Temtem abound, swimming in the lava pools. The jungles of the Flywalk are a great spot to catch Nature Temtem, and the twin towns of Mokupuni and Nanga both boast excellent dojos – which probably explains why the villas at Atoll Row are always full.


Tucma, the End of All Things

In a way, Tucma is the darker side of the Omninesian story – while the Myrisles are green and lush, spared from volcanic ejecta by the prevailing winds, those same currents routinely shower Tucma in toxic fumes and ashes. As a result, the surface of Tucma has become a lifeless wasteland, and the Tucmani have retreated underground. There, in the depths of the Nahua Crater, they have created their great city of Quetzal, a marvel of stone, crystal, light and industry. Once part of the same mega-island as Kisiwa, Tucma is now famous for its metalwork, jewellery and Crystal Temtem.

Very few venture to the surface, except to catch Toxic Temtem in the noxious waters of the Xolot Reservoir or to participate in the traditional Tucmani sport of rock-hopping – using just a hook, the practitioners jump from rock to rock, covering great distances. Before airships were invented, the Tucmani used this method to visit their brethren in Kisiwa. Nowadays, it has become a bit of a relic, like the ruins of the former capital, entombed under the crystalline surface of the Amethyst Barrens.


Kisiwa, the desert jewel

Kisiwa is the hilly cousin of Tucma, its main feature being the impassable Kilima Range that divides the island into two distinct halves. Hotter and dried than any of the other islands, Kisiwa features an unrivalled variety of landscapes. The eastern side has Vumbi and its famous dojo, as well as the wild Kusini Highlands beyond the Jino Gap, inhabited by a variety of Neutral Temtem. The only viable ways to cross the island are the tunnels excavated by the tireless Kisiwans – Chini in the wild southern solitudes and Juu in the north, near Lake Moyo and the capital city of Uhuru. The western deserts are deceptive in appearance, for they are home to many species of Earth Temtem.

Once warlike and divided, the tribes of Kisiwa have long been united under an informal but highly effective federation. The slow and dangerous rock-hopping route to Tucma has been replaced with an efficient airship service that transports people, goods and Temtem to and from the busy terminal at Uhuru. The Kisiwans, closely related to the Tucmani, are skilled Temtem breeders and trainers. They are hospitable and honourable hosts, and they value freedom and friendship above all.


Arbury, land of rain and books

Arbury has traditionally been considered a melancholy land of constant rain, rolling green hills and endless academic quibbles. While the weather is certainly wet and the rivalry between the two Colleges of the University is legendary, Arbury is more than the clichés make of it. As the prime educational spot in the Archipelago, many serious Temtem tamers come to the Victorian streets of Properton or the Gothic alleys of Lochburg to hone their skills.

In Arbury, regions are states of mind. It’s only natural that the brainy dons of Properton College favour Mental Temtem, some of which are reputedly so intelligent they can hold philosophical debates with the academics. Conversely, the powerful Melee Temtem of southern Arbury are natural best mates with their rowdy Lochburg tamers. As for visitors, whether they prefer to contemplate the romantic shores of Loch Adúar, hunt along the pleasant Meadowdale or splash in the bogs of the Mudshire Marshes, they are always welcome to a cup of tea or a pint of stout – and a Temtem battle to boot!


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So which one is your favourite so far? 😉

Talking about Temtem Types (2/3) 🌪️
almost 8 years ago – Wed, Jun 20, 2018 at 11:58:14 PM

Let's continue talking about Temtem types. Today it's the turn of the remaining six types and this will mark our first Temtem reveals for the Toxic, Melee, Digital and Crystal types.

Please, let us know what do you think of the new designs!

There are a thousand jokes about Mental Temtem and the dons of Properton. Both are brain-proud and possess almost magical mental capacities. They tend to be aloof and disdainful at first, but make for very capable friends once tamed – the Temtem, we mean!

Wind Temtem are often seen flying around the Thalassian Cliffs of Deniz, fluttering and playfully chasing each other – from the colorful but shy Paharo to the gentle and charming Pigepic.

The mines of Quetzal are where the humans rub shoulders (or multifaceted limbs) with Crystal Temtem, a fascinating mineral lifeform of incredible strength and endurance. But they are much more than tireless workers and steadfast friends…

A new era of technological wonders has come to the Archipelago, and Digital Temtem are the paradigmatic example. Created in the high-tech labs of Nanto, these hybrid creatures possess qualities that no organic Temtem does.

No better match was ever made than Melee Temtem and their tamers, the indomitable dons of Lochburg. This variety has been bred for one thing only, and it excels at it. The best Melee Temtem are appreciated Archipelago-wide as sleek, elegant battle machines.

Even in the desolate barrens of Tucma, life flourishes. Toxic Temtem feed and thrive on the chemicals that would kill less sturdy Temtem. They are one of less studied varieties, due to their inhospitable habitat, but some adventurous Tucmani have made friends with them.

Talking about Temtem Types (1/3) 🔥
almost 8 years ago – Tue, Jun 19, 2018 at 12:52:37 AM

Types in Temtem are one of the most important things every Tamer needs to know. That's why we wanted to create this series of updates talking about them, showing some specimens from each Type (including some new reveals!) and finally showing you the complete Type Chart with strengths and weaknesses.

Without further ado, let's begin with the first half of Types.

“Neutral Temtem” is a catch-all name for a variety of Temtem so astonishingly diverse that it defies a better definition. Prevalent in the eastern savannas of Kisiwa, these Temtem look like nothing else in the Archipelago, and are as heterogeneous as they are different from other varieties.

Few places in the Archipelago are as hot as the lava-filled depths of the Anak volcano. That makes them an ideal habit for the fiery Fire Temtem, as powerful and unpredictable as a naked flame, best handled with care by the best tamers.

The lush Omninesian jungles host the majority of Nature Temtem, a variety that spans all the range of plant-animal hybrids. It is debatable whether some of them are flora or fauna – but their battle skills are out of the question.

Water Temtem are mainly found in and around Sillaro, the biggest body of water in the Archipelago, where they love to frolick and splash around. They are naturally non-violent, but no serious tamer would underestimate their potential once properly trained.

In the misty hilltops of Cipanku, Electric Temtem were once revered as spirits of lightning. They are restless, hyperkinetic creatures, often jovial but unable to harness their power unless in the hands of an experienced tamer.

Admittedly there isn’t a lot of “earth” in the Archipelago, so Earth Temtem are fairly unknown outside their habitat in the western Kisiwan deserts. They tend to be robust and heavy creatures, forged under an inclement sun – and fearless in battle.

Another goal smashed! Say hello to the Replay System 🎬
almost 8 years ago – Mon, Jun 18, 2018 at 01:19:27 AM

We don't know what else to say, we're becoming more and more speechless seeing how you are smashing all of our Stretch Goals planned. Thank you for your awesomeness and let's keep going to smash the next one!

We've talked already about the Replay System and the Clubs before so we won't go into detail again. Check our previous update for more info.

We're opening a new Stretch Goal at 500k: In-game Tournaments. If the Stretch Goal is met we will develop a system to automatize weekly in-game tournaments between tamers. You'll be able to join a tournament and battle your way to victory and earn in-game rewards.

Temtem on Switch? It’s happening! 🕹️
almost 8 years ago – Fri, Jun 15, 2018 at 01:11:15 AM

First of all, thank you so much for all your support. We’re incredibly humbled by the community’s response and by how well the Kickstarter is going. Now we have almost 5000 backers and there’s still more than half the campaign to go! We’re really looking forward to building Temtem with you and to seeing you around the Airborne Archipelago!

These past few days as we’ve been getting closer to the Switch Stretch Goal we’ve seen several questions repeated over and over, so we want to make a quick FAQ about everything related to the Switch release. Please, take a moment to read the answers, and if you see anyone with these doubts, redirect them here!

Switch FAQ

Will Early Bird ($16) or Temtem Tamer ($20) backers get access to Switch?

No. Only Alpha Hero ($30) tiers and above will grant you a Switch key. Early Bird and Temtem Tamer are PC-only.

I bought two or three copies of Temtem. Will I be able to choose one for PC and the other one for Switch?

Yes. You will be able to select the platform for each key and any combination is allowed (all for PC, all for Switch, one for PC other for Switch…).

Will I be able to play the Temtem Alpha if I choose the game on Switch?

The Alpha is only going to be available on Steam (PC). Switch backers will also get access to play the Alpha on PC so they can get an early taste of the game.

When will I be able to choose between Switch or PC?

Probably after the Alpha. We want everyone to have access to the Alpha on PC, and then you can decide if you want to hop into the Early Access on PC or wait a few months for the final release on Switch. 

Can you remind me of the dates for the Alpha and full release?

The Alpha will start in November 2018 and will be accessible on PC. The Alpha will end in September 2019 with the beginning of Early Access on PC. Switch release will be delayed until May 2020 alongside the final version of the game. If you choose Switch as your platform, you won’t have access to the game between the end of the Alpha and the start of the Switch release.

Will Temtem feature an offline mode?

We don’t have an offline mode currently planned. Temtem is built to be 100% online and making it offline is not a trivial task. 

Will Temtem feature cross-play (seeing people from other platforms in your game, fighting and trading with them…)?

That’s our plan! We still need to look into it and talk with the owners of the major consoles, but we will bring cross-play where we can. 

Will Temtem feature cross-save (keeping the same player on all platforms, continuing your progress…)?

We’re studying the option and while we can’t promise it right now, we have some ideas for how to implement it and make it viable.

Is there going to be a physical Switch release? Or only digital? 

Currently we don’t have plans for a physical release of the game. The Kickstarter reward only entitles you to a digital copy of the game. 

Are we going to need to pay for Nintendo Switch Online to play the game? 

Right now there’s still not a lot of info available about how the Nintendo online service will work with third-party titles, but the most probable scenario is that you’re going to need to pay for the service in order to play Temtem. 

But how are you going to be able to release Temtem on Switch? Isn’t Nintendo going to block it? 

There is not a single indication that that’s going to happen. We’re already registered Nintendo developers, we have a game released on Switch (Immortal Redneck), and our relationship with them is good. We’re not using any patents or copyrights from any other company, everything in Temtem is made from scratch. 

Also, there are a lot of games heavily inspired by Nintendo titles on Switch and DS -- Brawlout (Super Smash Bros), Jump Ultimate Stars (Super Smash Bros), Wargroove (Advance Wars), Oceanhorn (Zelda), Blossom Tales (Zelda), Crystal Monsters (Pokémon)...

TPCI is known for their takedowns but they’ve only taken down games using their IP and designs and, like we said, we’re not using any of those. There are many creature-collection games (both fanmade and commercial) out there.

PlayStation and Xbox support 

We know there’s a lot of interest in bringing Temtem to more platforms and we’re working on it. We don’t want to tie them to new Stretch Goals because with the current Switch Stretch Goal they’ve already been covered. 

We’re looking forward to making a more specific announcement in the coming days


Next Stretch Goals

Now that we’ve crossed Switch off the list, it’s time to focus on our next Stretch Goal: the Replay System. 

With the Replay System you’re going to be able to watch any competitive battle. Thanks to the robust system we’re planning, you’re going to have a lot of options for how you want to watch the replays: reproduce the battle at regular speed or watch it in slow-mo or fast-forward, navigate through each turn and repeat any of them as many times you like, check the battle log for individual turns and for the full battle, or just watch it and share it with your friends.

We’re also revealing a new Stretch Goal, and it’s our biggest yet: Clubs.

In a previous update, we said that Switch was without a doubt the number one request from our community. Well, Guilds are number two and Clubs are our take on that

Even with Guilds being asked for a lot, we’ve been very reticent to include them as a Stretch Goal. Making a Guild system is a very long and intensive task and we already have a very long road ahead with the current features planned for Temtem. That’s why we’re putting this Stretch Goal a bit further away than the others, so we can ensure that funding will be enough to hire the people needed to make our vision for Guilds a reality.

With the Club system, you’ll be able to join an existing Club or create a new one using your desired name and image. You’ll have an internal chat with all your Club members and you’ll be able to easily trade or fight with any other member. We’re also going to introduce a special Dojo on each island that can be managed by a Club. Each week we will have a special event and timeframe in which Clubs will be able to conquer the Dojos by challenging the resident Club in Temtem battles.
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